JB'S BRIGHT BUTTON ADVENTURES
Leo and the Mystery Message
STOP. BLOCK. TELL.
A friendly game message asks a personal question, so Leo learns which clues stay private.
A read-together story for approximately ages 4 to 6
Read the large story text with your child. The smaller grown-up note explains the practical safeguard behind that moment.

A question in the game
Leo raced a bright green dinosaur around Dino Dash while Dad made lunch nearby. A player called MegaMystery99 sent a message: Which school do you go to? Leo knew the answer and almost typed it.

Private clues stay private
JB put on his detective hat. Your name, school, home, town and where you are right now are private clues, he said. Friendly players do not need those clues to race dinosaurs. Leo took his hands away from the keyboard.

Stop, block and tell
Leo did not reply. He called Dad over and showed him the message. Dad thanked Leo for stopping. Together they saved the message, blocked the account and used the game's report button. JB awarded Leo a bright detective badge.

Fun without the mystery
What if the player was nice? Leo asked. Dad explained that a game name cannot prove who someone is. Leo returned to a family-only race and kept his private clues safely tucked away. JB still lost, but claimed his tail slowed him down.
Leo and the Shiny Treasure Chest
A tempting game prize helps Leo learn to ask before buying, downloading or subscribing.
